StrategicEncounter TM (SE)

... a battle between the light and dark forces

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ADVANCE MOVE

       A move made by a player while it is still their Opponent’s turn is called an “Advance move”. Since the referee only analyzes the movement of chesspieces on the side to move next, any “Advance move” made on the other computer will not affect the announcement made by the referee.

       A player makes an “Advance move” on the assumption no new information will be available on their next move. In other words, they are assuming on the completion of their Opponent’s present move, a capture will not occur, a check will not occur, a Pawn Try will not occur, and no other information will be announced. Under these circumstances they would like their “Advance move” immediately accepted on the completion of their Opponent’s move. However, if new information is forthcoming, they want the “Advance move” automatically canceled, so they may select an alternate move or repeat the original “Advance move”.

“NO” MOVE

       A “NO” move occurs when a player attempts to jump over an Opponent’s chessman, attempts to place their King in check or after a Pawn Try announcement an attempt to capture is made with a Pawn where no Opponent’s chessman is located.. If any of these conditions occur, the referee will announce “NO”.

“ERROR” MOVE

       If a move is attempted that would always be defined as an illegal move, under any and all circumstances, an announcement of ERROR is given. Examples of this type of error would be an attempt to jump over one’s own chesspieces, or to move a Bishop like a Rook.